Character Design Sheets

 

In preparation for Trevor's unit on character animation, it will help to develop your character design as part of this unit early!

Model will be humanoid-bipedal from any time period prior to the use of gunpowder (1500AD approx). Not necessarily European medieval - Inca/Egyptian/Roman/Stone Age/African/Primitive Alien and others are available options. Your design is individual to you - it doesn't have to fit into anyone else's environment.

Character should not be clad head to toe in plate mail. Part of the costume should conform and move freely - silks, leather, furs can have secondary animation.

We need to prepare 4 images, each 1024 pixels square, saved as jpeg or png (3DMax will take layered Photoshop .psds and scalaeable Illustrator .ai files are recommended).

Front       Back       Side       Top

At the last moment we will increase the contrast and colour saturation to make modelling easier.

basics-of-3d-animation.html the image below is part of their tutorial:

character sheets

 

 

Some useful links:

http://webneel.com/webneel/blog/22-beautiful-3d-artwork-models-and-zbrush-character-designs-your-inspiration

https://www.facebook.com/CharacterDesignReferences