solent            MEDIA ARTS AND SOCIETY

Course

BA (Hons) Computer & Video Games

Credits

10

Unit Title

Games Genres

Level

1

Project Title

Presentation  (40%)

Author

Barton

Completion Date

18th May 2006

Part

1 -1

Student Workload

30 hours

   
 

Learning Outcomes

Knowledge and Understanding

  • Explain how particular games genres have evolved
  • Identify and evaluate characteristics of different games genres
  • Describe how technological development has affected game aesthetic

Cognitive Skills

  • Engage with issues raised when deconstructing game content, aesthetic and play
  • Assess pertinent studies of the psychology of play

Transferable and Key Skills

  • Understand self-directed study to communicate clearly written outputs of research

Practical and Professional Skills

  • Engage professionally with analysis of computer and videogame ‘look and playability' Reflect critically on his/her academic work

The criteria used to assist in determining your final assessment results are identified in the student handbook.

Requirements

Create a presentation pack to compare and contrast two games genres.

Describe the history and evolution of each genre.

Deconstruct the imagery of a popular game for each genre.

Submission

Work is to be submitted as printed hardcopy and optional CD.

The work of the student must be clearly identified.

Students MUST retain a copy of all work submitted.

 

 

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