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Unit 46: 2D Digital Graphics for Computer Games

Unit code:  J/601/8349   QCF Level: 5     Credit value: 15

Game Development Resources

Screen Resolutions for Games Development (all platforms)
Brief version of this, with ratio followed by suggested pixel dimensions:

Android Dozens of options but primarily:

  • 16:9, as in 1280 x 720px and 1920 x 1080px (These are the two 'HD' standards of '720' and '1080' and so are well supported on PC monitors and anything that may play HD movies)
  • 16:10, as in 1680 x 1050px
  • 5:3, as in 1280 x 768px
  • 3:2, as in 960 x 640px (This screen ratio is also used on iPhone 4 era iOS devices)
  • 4:3, as in 1024 x 768px (This screen ratio is also used on iPad 1,2 + Mini)

Apple iOS Fewer standard sizes to cater for:

  • 3:2, 960 x 640px (iPhone 4, iPhone 4S, iPod Touch 4th gen)
  • 71:40, 1136 x 640px (iPhone 5, iPhone 5c, iPhone 5S, iPod Touch 5th gen): This is the same height as the 2nd Gen iDevices, but the screen is 1136 pixels wider. If a 960 x 640-image is just scaled up, one could make a solid argument that the difference could not be spotted easily.
  • 4:3, 1024 x 768px (iPad 1st gen, iPad 2, iPad Mini)
  • 4:3, 2048 x 1536px (iPad 3rd gen, iPad 4th gen, iPad Air, iPad mini 2nd gen): This is twice the resolution of the previous generation. When making an iPad game it is therefore easier to create it for a 2048 x 1536px display first, and then scale it down by 50%.

Colour Management and UI design


ANDROID Game Development
Kilobolt tutorial for Android
FutureLearn FREE 7 week online course - starts 4th April 2016 (using Java)
ABCs of Android Game Development (using Java)
15 'essential' mobile game development tools inc Unity, Maya LT, Unreal
Apple iOS Game Development
Apple's GameplayKit
HTML5 Game Development for Web Apps and mobile devices
Phaser HTML5 + CSS + JavaScript game development
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