OneNote After Effects jgibbs@eastleigh.ac.uk
Screen Resolutions for Games Development (all platforms)
Brief version of this, with ratio followed by suggested pixel dimensions:
Android Dozens of options but primarily:
- 16:9, as in 1280 x 720px and 1920 x 1080px (These are the two 'HD' standards of '720' and '1080' and so are well supported on PC monitors and anything that may play HD movies)
- 16:10, as in 1680 x 1050px
- 5:3, as in 1280 x 768px
- 3:2, as in 960 x 640px (This screen ratio is also used on iPhone 4 era iOS devices)
- 4:3, as in 1024 x 768px (This screen ratio is also used on iPad 1,2 + Mini)
Apple iOS Fewer standard sizes to cater for:
- 3:2, 960 x 640px (iPhone 4, iPhone 4S, iPod Touch 4th gen)
- 71:40, 1136 x 640px (iPhone 5, iPhone 5c, iPhone 5S, iPod Touch 5th gen): This is the same height as the 2nd Gen iDevices, but the screen is 1136 pixels wider. If a 960 x 640-image is just scaled up, one could make a solid argument that the difference could not be spotted easily.
- 4:3, 1024 x 768px (iPad 1st gen, iPad 2, iPad Mini)
- 4:3, 2048 x 1536px (iPad 3rd gen, iPad 4th gen, iPad Air, iPad mini 2nd gen): This is twice the resolution of the previous generation. When making an iPad game it is therefore easier to create it for a 2048 x 1536px display first, and then scale it down by 50%.
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Issue 2 – July 2011 © Edexcel Limited 2011