Mondays 9.00 - 14:30 hrs in A212

OneNote     jgibbs@eastleigh.ac.uk       JOBS

Digital Video Production for Interactive Media
Creative Media Year 2

11th April 2016

Introduction to the unit requirements and resources:

Unit 62 as PDF

Aim and purpose

The aim of this unit is to introduce learners to the production and use of digital video material for an interactive media product.

•  Learners will investigate how video is used in interactive media products and will examine the technology used to produce and manipulate digital video sequences.   |  ASSIGNMENT 1

•  Learners will plan and create a video sequence and prepare it for use within an interactive media product   |  ASSIGNMENT 2 (2nd draft)

Unit introduction

Moving images are no longer restricted to the cinema and TV. Changes in technology mean that people expect to be able to watch and share movies online and on the move. As the proportion of internet users on broadband continues to grow, it becomes increasingly possible to view, upload and download films quickly. Mobile phones carry increasingly sophisticated technology for shooting, sharing and playing moving images. Portable music players show television content and people can watch movies on their portable games consoles. DVD has replaced VHS video as the ubiquitous format for watching movies at home so every popular format is now digital. In short, video in interactive media is everywhere. The implication for interactive media producers is that their work is converging with that of traditional film and video producers, but with an added requirement to implement this through current digital media technologies. This presents some new challenges for learners, including the technological requirements of this proliferation of platforms.

This unit begins with investigations into video in interactive media, enabling learners to understand both the uses and the technologies. Learners will then plan a digital video project, generating ideas, making decisions about content, storyboarding, editing, and producing digital video material for use in an interactive media context.

Learners can use this unit to gain experience of producing digital video material and preparing it for incorporation in an interactive media product such as DVD, worldwide web or mobile device delivery. Exporting the edited video using the appropriate compression and file format is crucial to its functionality on particular platforms.

Websites suggested by Edexcel

www.adobe.com
the website of this software manufacturer contains useful information and resources, including training materials, forums, downloadable trial software and players, and news
www.apple.com
the ‘developer’ section of the Apple website offers training, news, reference and resources
X www.dv.com (defunct)
DV magazine website specialises in digital video production news and information

www.lynda.com
specialises in instructional books, CD ROMs and DVDs in creative computing.

In addition to Lynda, try Total Training and VTC. Also online books from safaribooksonline.com

 

blogs

name username blogname.wp
Jed jeddv dveastleigh jednetuk jednet jednet
Adam adambagley adambagleyblog Adam    
Mitchell mitchellbennett97 mitchellaaronbennett Mitchell    
Sam niketas1 sbulmerblog bulmenator    
Michael realflamingginger michaeldeakinblog RealFlamingGinger    
Joshua fisherjosh fisherjosh Josh Fisher    
Harry harrygreaves harrygreaves Harry Greaves   Harry
James jjameseastleigh jimsvideoblog UndamagedDaddy    
Dave daveloveml daveloveml Dave   Dave
Liam liammcfall liammcfall Liam Liam Liam
Daniel dmcgonigle dmcgonigleblog Daniel    
Aimee anmcmanus anmcmanus Aimee    
Niall niallphillips niallphillips Niall   Niall
Luke lukewatton lukewatton Luke   Luke

 

Textbooks

Baylis P, Freedman A, Procter N et al – BTEC Level 3 National Creative Media Production, Student Book (Pearson, 2010) ISBN 978-1846906725

Baylis P, Freedman A, Procter N et al – BTEC Level 3 National Creative Media Production, Teaching Resource Pack (Pearson, 2010) ISBN 978-1846907371

Adobe Creative Team – Adobe Premiere Pro CS3 Classroom in a Book (Adobe, 2007) ISBN 978-0321499806

Jack K – Video Demystified (Newnes, 2007) ISBN 978-0750683951

Kindem G and Musburger R – Introduction to Media Production: The Path to Digital Media Production (Focal Press, 2009) ISBN 978-0240810829

Underdahl K – Digital Video for Dummies (John Wiley & Sons Ltd, 2006) ISBN 978-0471782780

Watkinson J – The MPEG Handbook (Focal Press, 2004) Wells P – Digital Video Editing: A User’s Guide (The Crowood Press Ltd, 2007) ISBN 978-1861269522

Wohl M – Advanced Editing Techniques in Final Cut Pro 5 (Peachpit Press, 2006) ISBN 978-0321335494

 

Project Ideas: Padlet

Game or Film Review - first impressions episode plus a more in-depth follow-up and walkthrough

Unboxing - featuring some stop-mo or timelapse if building a Lego set, painting a Warhammer character

Food preparation - recipes, 'will it dumpling?' IMDB

College promo

Music video

Documentary - is there an issue that needs airing?

 

Recording your footage:

Try to capture gameplay and live footage at the same settings to make your experience editing in Adobe Premiere easier.

UK PAL standard frame rate per second is 25fps - we have 50hz electricity.

In the USA electricity is 60hz so framerate is approx 30 frames, but actually 29.97 fps 'drop-frame' to allow for sound (film is 24 fps unless you are Peter Jackson who shot The Hobbit at 48fps).

If your game footage is captured at 29.97 then try to do the same for your live footage - DSLR cameras should be easy, video cameras are often sold into different markets and may not allow you to choose.

Resolution size: HD 1080p recommended - 1920 x 1080 pixels, a widescreen format ratio of 16:9

Next best is also 'HD' - 720p is 1280 x 720 pixels widescreen.

p = progressive and is a whole frame rather than i = interlaced.

HDV is actually 1440 x 1080 and is stretched to 1920 anamorphically.

Standard Def SD widescreen is 1024 x 576 at 16:9 ratio (often just 720 wide and anamorphically stretched from the 4:3 ratio sensor).

Sound ideally 16 bit not 12 bit, 48khz or 44.1 if using CD quality.

 

RESOURCES

Storyboard template (6 up)   |  Storyboard (Widescreen 3 up) with Topview

Storyboard examples: W&G | StarWars Troopers/Bullfight | IratePirate

www.animationmeat.com/pdf/televisionanimation/strybrd_the_simpsonsway.pdf

No Film School - call sheet  

4Filmaking - complete online reference to filmmaking

Photographers' rights at urban75   |   Bust card at PHNAT (Photographer Not a Terrorist)

scripts, budgeting and planning with free collaborative tools - celtx

Reliable info on DSLR cameras from dpreview.com

Sound for DSLR cameras

manual for college Panasonic AG-HMC40 video camera

manual for college Sony DCR-SR75 handycams

Intro to Storyboards:

Cuts & Transitions:

Cutting Edge - movie editing with Walter Murch, Martin Scorsese, Stephen Spielberg and Quentin Tarantino:

IMDB

British Board of Film Classification   |  Children's British Board of Film Classification

PEGI European age rating for games   |  ESRB US age rating for games

RESOURCES

Web fonts from Google and FontSquirrel

net2ftp.com

cssloggia.com  and cssPlay

WordPress plug-in for CSS animation

opentracker.net/article/hits-or-pageviews

http://www.quirksmode.org/css/cascading/

Webfonts

(Each colour channel is described using 1 byte of information. Byte can contain 256 different values. So for 3 channels, it's: 256^3 = 16,777,216 = 16M
However, modern browsers support transparency - #AARRGGBB, by similar logic you get: 256^4 = 4,294,967,296 = 4G)

cinemagraph


http://www.tmaskall.com/

https://eastleighac-my.sharepoint.com