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Also see Course week by weekAim and purposeThis unit aims to introduce learners to the practical processes of animation and to enable them to develop an understanding of historical and contemporary animation techniques. Learners will work on design, character, setting and narrative and will then focus on a specific technique for the production of an animation sequence. Unit introductionAnimation production is a significant activity in the creative media sector, not only in high-profile television programmes such as Wallace and Gromit, but also in feature films, mobile phone content, the internet, television advertising and the computer games industry. Whilst there is still room for the traditional ‘craft’ techniques such as cel animation, computer-generated and aided animation is increasingly being used, and in ways that allow for as much creativity as traditional methods. Learners will research the content and production techniques used in historical and contemporary examples of work. Learners will develop understanding in such things as persistence of vision, frame rates, stop-frame techniques and the production of cells. This background will inform planning and production of work using one of the traditional methods or a digital application for animation and provide a basis for exploring and experimenting with animation techniques and content. A successful career in animation requires good visual awareness and attention to detail. It requires the ability to develop fresh ideas for content which will engage the chosen audience. A good animator will take into account at all stages the role of animation as communication, whether this be for entertainment or information. Learners should always aim to move beyond simply creating moving shapes on a screen. Learning outcomesOn completion of this unit a learner should:
Unit content1 Know about animation techniquesTechniques: zoetrope; kinetiscope; flick book; cel animation; rotoscoping; drawn on film; digital Influential animation: eg Walt Disney, Hanna Barbera, Warner Bros, Norman McLaren, Len Lye, Aardman Animations Contemporary uses: eg music videos, advertising, television programmes, computer games, mobile phones, internet 2 Be able to develop ideas for an animation sequenceConsiderations: audience; technique; style, eg straight, comic, satirical, fantasy, anime Genres: eg children’s, music video, advertisement Generation of ideas: visualisation; characters; backgrounds; storylines; audio; working within technical limitations Development of ideas: designs; drawings; storyboarding; consideration of movement; continuity; frames per second; perspective; soundtrack design; point of view, eg changes or extents of an action or movement 3 Be able to create an animation sequencePre-production: eg scripts, sketches, models, materials, storyboard, set, music, sound effects Production: eg model making, set building, drafting, layout, point of view, key frames, copy writing, audio recording, filming Post-production: eg editing (cuts, transitions, timing, frame numbers), special effects, sound mixing, soundtrack editing, soundtrack synchronisation 4 Be able to review own animation productionFinished product: compared with original intentions; appropriateness to audience; technical qualities; Production process:
Sources of information: self-evaluation; documentation, eg notes, sketches, storyboards, production logs; comments from others, eg audience, peers, tutors, client WebsitesThe following websites were available at the time of going to press and the addresses were correct.
Other relevant sites can be found by using key words such as ‘animation’ or ‘cartoons’. Some of these will be commercial companies selling animation cells as artwork, but others will provide up-to-date information on practice and application in the animation industry. Indicative reading for learners - TextbooksBaylis P and Procter N – BTEC Level 2 First Creative Media Production, Student Book (Pearson, 2010) Baylis P, Freedman A and Procter N – BTEC Level 2 First Creative Media Production, Teaching Resource Pack Baylis P, Holmes P and Starkey G – BTEC First Media (Heinemann, 2007) ISBN 978-0435464707 Bendazzi G – Cartoons: One Hundred Years of Cinema Animation (John Libbey, 1995) ISBN 978-0861964454 Culhane S – Animation: From Script to Screen (Columbus Books, 1990) ISBN 978-0312050526 Grant J – Masters of Animation (Batsford, 2001) ISBN 978-0713486287 Hall K and Holmes P – BTEC First in Media: A Practical Handbook (Edexcel, 2007) ISBN 978-1846901980 Lord P – Cracking Animation: The Aardman Book of 3-D Animation (Thames & Hudson, 2004) McFarlane T and Beck J – Outlaw Animation: Cutting-edge Cartoons from the Spike and Mike Festivals Noake R – Animation: The Guide to Animated Film Techniques (McDonald and Co, 1988) Priebe K – The Art of Stop-Motion Animation (Delmar, 2006) ISBN 978-1598632442 Shaw S – Stop Motion: Craft Skills for Model Animation (Focal Press, 2008) ISBN 978-0240520556 Wells P – Understanding Animation (Routledge, 1998) ISBN 978-0415115973 White T – Animation from Pencils to Pixels (Focal Press, 2006) 9780-240806709 White T – The Animator’s Workbook (Watson Guptill Publications, 1988) ISBN 978-0823002292 Wiedemann J – Animation Now! (Taschen, 2007) ISBN 978-382283789X Williams R – The Animator’s Survival Kit (Faber & Faber, 2002) ISBN 978-0571202284 |
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